Thursday 29 November 2012

What happened in November?

OK, I've been dark for a month, so about time I picked this up again really.

I've been a little preoccupied with other things: a job in a nightclub, my godfather's civil ceremony, a whole heap of trimming my life down a bit and finding the stuff I need to do and when. Etc etc.

My fantasy setting is still shaping up. I haven't touched it in a little while. Maybe that year's end goal was far too lofty, but I intend to get it done ASAP.
I managed to play for an evening in it, and added a bit to the setting overview that I'm happy with. It was only a few hours, and not the most outlandish game, but it helped.

That game was also powered by my NaGaDeMon rules, which were so good I may actually write up how to play the setting using them.
No combat though, so would still have to give that a quick test run.

I should probably describe the NaGaDeMon rules.
Players pick 3 traits - usually these are racial or a role or a motivation or an affiliation.
Players pick skills - I used a pyramid made of 10 points, 1 level 3 skill, 2 level 2 skills and 3 level 1 skills. Dice rolls are a number of d6s equal to the skill level. Success on 4, 5 and 6.
Everyone starts a session with 1 bonus point, and can earn more via good roleplay or pulling off something against the odds (rolling lots of successes or multiple 6s, still not clarified). Bonus points can be spent to ignore a dice roll and barely scrape by in succeeding, or to make dice succeed on a 3+. You can only drop difficulties if a character trait would help - the quick playtest had a plant person dropping the difficulty on a botany roll.
Without a skill, roll 1d6, success only on a 6, bonus points can't be used/earned.

Standard health of 10hp, race tends to be the modifier - Lizardfolk scales act as a natural armour, lowering damage dealt, Wildfolk healed faster. Giantkin will likely have more hp but are a bigger and easier to damage, so I suppose 12hp would be fair.

Bonus points not spent count as extra experience points at the end of a session.

And the beauty of that system is it can be transferred pretty easily to other settings.

What else have I got on my mind?
I'm still thinking about the Legend of the 5 Rings game I have in my head, the characters at a wedding, the little intrigues I could enact on people. How exactly it would work out I'm not sure, but if I get a chance to run it I'll report back.

I've been getting my hands on some history books and stuff recently, for purposes of reference. I have a feeling a lot more ideas will start to bubble over in the next few months, if I actually manage to get them read!

Hopefully going back to some regular updates soon.
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